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Houdini Master Open Houdini Master PDF λ

λ Houdini Master, the flagship product from Side Effects Software, is the ultimate tool for the creation of advanced visual effects. With capabilities spanning the entire production pipeline, Houdini Master delivers unparalleled possibilities and productivity to artists who wish to push the envelope of computer animation.

Modeling
The modeler provides the ultimate feel for artists using intuitive and extensible 3D handles, brushes (for painting, combing and deforming), and an unmatched toolbox of NURBS, Bézier and game-inspired polygonal tools.

surfacing: extrude, skin, rail, revolve, sweep, join, stitch, fillet (free-form and circular), round, bridge, paste hierarchical splines, reparameterize, polyloft, polyknit, polycap, polywire
deforming: fractalize, lattice, curve and surface clay, blend shapes, ray, creep, magnet, twist, spring, proportional normal displacement and transform, sculpt, bulge, edit, comb normals
cutting and refining: carve, intersect curves and surfaces, trim, subdivide, convex, bricker, refine, polyreduce, cookie, crease, lathe, polysplit, edgedivide, edgecusp
fitting: resample, fit, profile, polyspline, polypatch
instancing: align, particle, copy, stamp, trail, sort; new: mirror
cleaning: delete, dissolve, blast, edgecollapse, edgeflip, smooth
converting: convert, trace, tristrip
attribute painting: paint
generators: L-system, metaball, sphere, box, circle, font, grid, line, isosurface, torus, tube, superquad, curve, platonic solids, attribute create
Animation & Characters
A sophisticated set of character tools assists animators in the creation of realistic characters with subtleties of motion and a flexible underlying structure.

large project management through scene-level object hierarchies
new: interactive parenting, look at, and follow path operations
user-defined persistent animation handles
real-time procedural motion blending and layering
highly efficient skeleton-building interface with bone-chain split, mirror, and copy features
3D inverse, forward, and follow-curve kinematics on multi-bone chains with angular constraints
fully accessible and animatable bone parameters
hybrid IK/FK bone posing handle (providing IK-style interactivity for all bone chain types)
bone joint manipulation handles
animatable bone length and twist handles
proximity-based capture technology
"Pill-style" procedural capture and deform tools
interactive capture weight editing/painting
motion-capture editing tools with multi-target variable-weight FK and IK
multi-format channel editor and dope sheet with new: multi-channel collapse and hold key support
integrated audio synthesis and editing tools
expression support for virtually all parameter values
Effects & Dynamics
Award-winning procedural particle operators deliver unparalleled capabilities for effects artists. These tools excel at creating natural phenomena and controlling the flocking behavior of complex characters.

intuitive, procedural visual paradigm
rich library of built-in effects
individual particle attribute and collision control
sub-frame controllable events and behaviors
memory-efficient 3D geometry instancing with up-vector support per particle
2D sprite instancing support via OpenGL
flocking with control over inter-particle forces
momentum-preserving, animatable particle emitters include points, edges, trimmed surfaces, volumes, and other particles
animated collision objects, attractors and forces (e.g. wind, drag, turbulence, gravity, and friction)
integrated rigid body and soft body dynamics
support for user-defined particle operators
Compositing
The compositor provides an immersive and integrated 2D / 3D environment that allows artists to explore novel solutions to challenging real-world production problems.

deep raster support with 8/16/32 bit integer and 32 bit floating-point channels
intelligent image access and caching structure optimized for film and IMAX resolution
multiprocessor support
state-of-the-art, image viewer with additional timeline and graph modes
efficient, interactive workflow with handles for direct image and timeline manipulation
expanded toolset, including rotospline, font support, operation masking, keying, blur effects, 3D lighting and fog
highly integrated with Houdini´s Mantra renderer
Texturing
The texture editor seamlessly integrates 2D and 3D textures. Fine-tuned by game developers, these new texturing tools enable the rapid creation and manipulation of textures.

interactive texture UV editing with handles, such as stitch, cut, unwrap, mirror, subdivide, smooth, paint, soft-deform
multifaceted texture unwrapping
advanced UV texture visualizer
support for multiple textures per vertex
interactive texture positioner
rich library of procedural textures (including 3D solid textures like marble) and operators
texture-mapping options include polar, cylindrical, spherical, orthographic, cubic, and shrink-wrap
Shading and Materials
A powerful and highly-integrated shading language (VEX) is supported throughout the package.

procedural shading operator management
OpenGL VEX shader previewer
support for RenderMan shaders
support for mental ray shaders
rich gallery of VEX shaders
VEX Building
NEW: Houdini features an intuitive and interactive VEX builder to create shaders and operators for surfaces, particles, compositing and animation channels.

editable and extensible library of VEX operators (VOPs)
rich set of low, intermediate and high-level operators
support for nested VOP networks
integrated real-time feedback
Rendering
Render your scenes in the full-featured Houdini Mantra renderer or from a wide range of industry-standard renderers that are seamlessly integrated into Houdini.

native support for Mantra, a hybrid ray-trace scan-line renderer supporting VEX (an advanced shading language), ultra-fast particle rendering, a variety of shader types (displacement, surface, fog, and light), volumetric textures, and subdivision surfaces
totally integrated, transparent support for RenderMan, mental ray, and new: Entropy
Interoperability
Geometry Formats: IGES, DXF, Wavefront, Inventor, PostScript, Lightwave, SDL, Adobe fonts, TrueType fonts; export RIB, DXF, Wavefront, Inventor, VRML
Image Formats: PIC (native), RAT (native), Cineon, TIFF, GIF, SGI, Wavefront, Targa, Accom, JPEG, QuickTime, MovieMaker
Platforms: Windows NT 4.0 (IA32), Windows 2000 (IA32), Irix 6.5+, Linux (IA32), Solaris 8+ (SPARC), Windows XP (IA64), Linux (IA64)
HDK: C++ based Houdini Developer´s Kit allows developers to extend the software


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